- To learn about the phone-paid services that can be paid for by charging the cost to a phone bill or pre-pay account.
- To recognise that newer technologies, such as apps, also have charges.
- To recognise the online promotion and social networking that can be used to promote these services.
- To identify what you can do if you have a problem with a phone-paid service.
- To learn how to identify which phone-paid services have risks and those which can be enjoyed with confidence.
- To explore issues of consumer rights for young consumers.
- To inspire and encourage and prepare students to submit entries to the PhoneBrain awards.
Young people are growing up in a world where internet and mobile technology have always been there. They are technology savvy but may not be always aware of consumer rights and charges this technology may have. This resource explores these themes focusing on the use and online promotion of phone-paid services that cost young people money. It also develops skills in personal money management.
This lesson plan can be used separately to, or in conjunction with, other PhoneBrain lesson plans. You may wish to combine this lesson plan as a project with the PhoneBrain ICT lesson resource in which students will explore and begin designing their ideas for a monetized smartphone app using wireframing. In addition, we have developed an Business lesson in which students can explore ideas for a phone-paid mobile app.
All PhoneBrain resources have been written and reviewed by teachers for teachers. We are especially thankful to the PSHE Association for all their help in working with us to produce the resource. We would also like to thank all the teachers who have given us feedback and helped us produce the final lesson pack.